Application doesn't scale properly #45
Labels
No labels
breaking change
bug
CLI
documentation
duplicate
enhancement
invalid
performance
question
shader-library
UI/UX
unsure
waiting
wontfix
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference: ChaoticByte/Fragmented#45
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Hello there,
im using Gnome with a 2.0 scale and your tool seems to dont suport this.
I used "GDK_SCALE=2", too, and it dont work. :(
Thanks XOXO
Okay, I tested this on Gnome:
-> Seems like Godot and therefore this application isn't ready for screen scaling yet. I will include a note in the README.
EDIT: I forgot to mention that this applies not only to this project. It even happens with the Godot Editor itself.