Application doesn't scale properly #45

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opened 2025-01-23 20:35:01 +00:00 by Rachel7is7out7jet · 1 comment
Rachel7is7out7jet commented 2025-01-23 20:35:01 +00:00 (Migrated from github.com)

Hello there,
im using Gnome with a 2.0 scale and your tool seems to dont suport this.
I used "GDK_SCALE=2", too, and it dont work. :(
Thanks XOXO

Hello there, im using Gnome with a 2.0 scale and your tool seems to dont suport this. I used "GDK_SCALE=2", too, and it dont work. :( Thanks XOXO
ChaoticByte commented 2025-01-24 20:28:36 +00:00 (Migrated from github.com)

Okay, I tested this on Gnome:

  • X11: no scaling at all
  • Wayland
    • fractional scaling off, 200% scaling: no scaling
    • fractional scaling on, 200% scaling: appropriate scaling, but blurry
  • The DisplayServer.screen_get_scale() function gives faux values for me, so I can't use it

-> Seems like Godot and therefore this application isn't ready for screen scaling yet. I will include a note in the README.

EDIT: I forgot to mention that this applies not only to this project. It even happens with the Godot Editor itself.

Okay, I tested this on Gnome: - X11: no scaling at all - Wayland - fractional scaling off, 200% scaling: no scaling - fractional scaling on, 200% scaling: appropriate scaling, but blurry - The DisplayServer.screen_get_scale() function gives faux values for me, so I can't use it -> Seems like Godot and therefore this application isn't ready for screen scaling yet. I will include a note in the README. EDIT: I forgot to mention that this applies not only to this project. It even happens with the Godot Editor itself.
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Reference: ChaoticByte/Fragmented#45
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