Consider removal of the editor #54
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Reference: ChaoticByte/Fragmented#54
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Godots built-in shader editor is way more flexible and advanced. I could focus more on the shaderlib and other things by removing all own editor functionality.
This would add a dependency on the Godot editor for the end user, and this wouldn't be a standalone program anymore.