Consider removal of the editor #54

Closed
opened 2025-02-02 09:47:25 +00:00 by ChaoticByte · 0 comments
ChaoticByte commented 2025-02-02 09:47:25 +00:00 (Migrated from github.com)

Godots built-in shader editor is way more flexible and advanced. I could focus more on the shaderlib and other things by removing all own editor functionality.

This would add a dependency on the Godot editor for the end user, and this wouldn't be a standalone program anymore.

Godots built-in shader editor is way more flexible and advanced. I could focus more on the shaderlib and other things by removing all own editor functionality. This would add a dependency on the Godot editor for the end user, and this wouldn't be a standalone program anymore.
Sign in to join this conversation.
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference: ChaoticByte/Fragmented#54
No description provided.