Can't use shaderlib outside of current directory, can't change dir #56
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Reference: ChaoticByte/Fragmented#56
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Problem:
Since the shaderlib moved out of the application (few commits ago), Fragmented fails to
#include
relative paths that are outside of the current directory. Now Godot doesn't resolve the path relative to the directory of shader file, but relative to the directory of the Fragmented executable -.-And there is no way to change the current working directory :)
Seems like I have to do more regex replace stuff yay
Nope, the problem is that I load the shader manually instead of resource loader
Should be fixed now :)