Release/v6.1 #32

Merged
ChaoticByte merged 6 commits from release/v6.1 into main 2025-01-06 22:00:36 +00:00
Showing only changes of commit 2646f3da9b - Show all commits

View file

@ -34,7 +34,7 @@ func inject_step_uniform(shader_code: String) -> Shader:
func update() -> Array: # returns error messages (strings)
# inject STEP uniform & get number of steps
var shader: Shader = inject_step_uniform(Filesystem.shader_code)
var step: int = ShaderDirectiveParser.parse_steps_directive(shader.code)
var steps: int = ShaderDirectiveParser.parse_steps_directive(shader.code)
# validate shader
if not validate_shader_compilation(shader):
return ["Shader compilation failed!"]
@ -74,7 +74,7 @@ func update() -> Array: # returns error messages (strings)
key, # uniform param name
Filesystem.additional_images[key])
# iterate n times
for i in range(step):
for i in range(steps):
# set STEP param
mat.set_shader_parameter("STEP", i)
# assign material