Fragmented

Create image filters by writing shaders.
## Supported Platforms
- Linux
You can find the latest releases [here](https://github.com/ChaoticByte/Fragmented/releases/latest).
## Usage
The repo includes examples. You can use them as a starting-point to write your own filters.
Just load an image using `//!load`, edit the shader code and hit `F5` to see the changes.
### Load TEXTURE using the `//!load` directive
```glsl
//!load
```
The image file will be read and available as the `TEXTURE` variable.
#### Load additional images
```glsl
//!load
uniform sampler2D ;
```
Have a look at the `mix.gdshader` example:
```glsl
shader_type canvas_item;
//!load ./example1.png
//!load+ img2 ./example2.jpg
uniform sampler2D img2: repeat_enable, filter_nearest;
void fragment() {
COLOR = mix(COLOR, texture(img2, UV), .5);
}
```