shader_type canvas_item; #include "res://shaderlib/hsv.gdshaderinc" #include "res://shaderlib/effects.gdshaderinc" //!load ./swamp.jpg void fragment() { COLOR = pixelate(TEXTURE, UV, 200.0); vec4 hsv = rgb2hsv(COLOR); COLOR = hsv_offset(COLOR, 0.65, .42-(hsv.y*.3), -.125); COLOR = hsv_multiply(COLOR, 1.0, 1.0, 1.25); }