[gd_scene load_steps=3 format=3 uid="uid://btgits2mfup0h"] [ext_resource type="Script" path="res://src/UIAppVersion.gd" id="1_5qvnb"] [ext_resource type="Script" path="res://src/Editor.gd" id="2_haub5"] [node name="UserInterfaceContainer" type="Control"] layout_mode = 3 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 [node name="AppName" type="Label" parent="."] layout_mode = 0 offset_left = 24.0 offset_top = 16.0 offset_right = 208.0 offset_bottom = 48.0 theme_override_font_sizes/font_size = 20 text = "Fragmented" vertical_alignment = 2 [node name="AppVersion" type="Label" parent="."] layout_mode = 0 offset_left = 152.0 offset_top = 17.0 offset_right = 208.0 offset_bottom = 47.0 theme_override_font_sizes/font_size = 14 text = "v0 " vertical_alignment = 2 script = ExtResource("1_5qvnb") [node name="Editor" type="Control" parent="."] layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 offset_left = 24.0 offset_top = 64.0 offset_right = -24.0 offset_bottom = -16.0 grow_horizontal = 2 grow_vertical = 2 script = ExtResource("2_haub5") [node name="OpenShaderDialog" type="FileDialog" parent="Editor"] unique_name_in_owner = true auto_translate_mode = 1 title = "Load Shader" size = Vector2i(521, 175) ok_button_text = "Open" mode_overrides_title = false file_mode = 0 access = 2 filters = PackedStringArray("*.gdshader") use_native_dialog = true [node name="SaveShaderDialog" type="FileDialog" parent="Editor"] unique_name_in_owner = true auto_translate_mode = 1 title = "Save Shader" size = Vector2i(661, 175) ok_button_text = "Save" mode_overrides_title = false access = 2 filters = PackedStringArray("*.gdshader") use_native_dialog = true [node name="SaveImageDialog" type="FileDialog" parent="Editor"] unique_name_in_owner = true auto_translate_mode = 1 title = "Export Image" size = Vector2i(661, 175) ok_button_text = "Save" mode_overrides_title = false access = 2 filters = PackedStringArray("*.png") use_native_dialog = true [node name="CodeEdit" type="CodeEdit" parent="Editor"] unique_name_in_owner = true layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 offset_top = 48.0 grow_horizontal = 2 grow_vertical = 2 theme_override_font_sizes/font_size = 14 placeholder_text = "// Test" wrap_mode = 1 minimap_draw = true minimap_width = 40 caret_blink = true draw_control_chars = true draw_tabs = true draw_spaces = true line_length_guidelines = Array[int]([80]) gutters_draw_line_numbers = true code_completion_enabled = true indent_automatic = true auto_brace_completion_enabled = true auto_brace_completion_highlight_matching = true [node name="NewShaderButton" type="Button" parent="Editor"] layout_mode = 1 offset_right = 48.0 offset_bottom = 32.0 text = "New" [node name="OpenShaderButton" type="Button" parent="Editor"] layout_mode = 1 offset_left = 56.0 offset_right = 112.0 offset_bottom = 32.0 text = "Open" [node name="SaveShaderButton" type="Button" parent="Editor"] layout_mode = 1 offset_left = 120.0 offset_top = -1.0 offset_right = 176.0 offset_bottom = 31.0 text = "Save" [node name="SaveShaderAsButton" type="Button" parent="Editor"] layout_mode = 1 offset_left = 184.0 offset_right = 263.0 offset_bottom = 32.0 text = "Save As" [node name="SaveImageButton" type="Button" parent="Editor"] layout_mode = 1 anchors_preset = 1 anchor_left = 1.0 anchor_right = 1.0 offset_left = -72.0 offset_bottom = 32.0 grow_horizontal = 0 text = "Export" [node name="FitImageButton" type="Button" parent="Editor"] layout_mode = 1 anchors_preset = 1 anchor_left = 1.0 anchor_right = 1.0 offset_left = -128.0 offset_right = -80.0 offset_bottom = 32.0 grow_horizontal = 0 text = "Fit" [node name="ApplyShaderButton" type="Button" parent="Editor"] layout_mode = 1 anchors_preset = 1 anchor_left = 1.0 anchor_right = 1.0 offset_left = -232.0 offset_right = -136.0 offset_bottom = 31.0 grow_horizontal = 0 text = "Apply (F5)" [node name="StatusIndicator" type="TextureButton" parent="Editor"] unique_name_in_owner = true layout_mode = 1 anchors_preset = 1 anchor_left = 1.0 anchor_right = 1.0 offset_left = -76.0 offset_top = 56.0 offset_right = -56.0 offset_bottom = 76.0 grow_horizontal = 0 disabled = true ignore_texture_size = true stretch_mode = 0 [node name="ErrorMessageDialog" type="AcceptDialog" parent="Editor"] unique_name_in_owner = true title = "Status" initial_position = 2 size = Vector2i(256, 128) popup_window = true ok_button_text = "Close" [connection signal="file_selected" from="Editor/OpenShaderDialog" to="Editor" method="_on_open_shader_dialog_file_selected"] [connection signal="file_selected" from="Editor/SaveShaderDialog" to="Editor" method="_on_save_shader_dialog_file_selected"] [connection signal="file_selected" from="Editor/SaveImageDialog" to="Editor" method="_on_save_image_dialog_file_selected"] [connection signal="code_completion_requested" from="Editor/CodeEdit" to="Editor" method="_on_code_edit_code_completion_requested"] [connection signal="pressed" from="Editor/NewShaderButton" to="Editor" method="_on_new_shader_button_pressed"] [connection signal="pressed" from="Editor/OpenShaderButton" to="Editor" method="_on_open_shader_button_pressed"] [connection signal="pressed" from="Editor/SaveShaderButton" to="Editor" method="_on_save_shader_button_pressed"] [connection signal="pressed" from="Editor/SaveShaderAsButton" to="Editor" method="_on_save_shader_as_button_pressed"] [connection signal="pressed" from="Editor/SaveImageButton" to="Editor" method="_on_save_image_button_pressed"] [connection signal="pressed" from="Editor/FitImageButton" to="Editor" method="_on_fit_image_button_pressed"] [connection signal="pressed" from="Editor/ApplyShaderButton" to="Editor" method="_on_apply_shader_button_pressed"] [connection signal="pressed" from="Editor/StatusIndicator" to="Editor" method="_on_status_indicator_pressed"]