set -e function log { echo -e "\033[1;36m***** $@ *****\033[0m" } log Building application VERSION="$(godot --headless --no-header -s tools/get_version.gd)" godot --headless --export-release "Linux/X11" "dist/Fragmented-${VERSION}.x86_64" log Packing project template ZIP_PATH=$(realpath "dist/Fragmented-${VERSION}_project_template.zip") rm -f "${ZIP_PATH}" zip -r "${ZIP_PATH}" shaderlib/ ( cd examples/ zip -r "${ZIP_PATH}" * )