shader_type canvas_item; //!load ./swamp.jpg const vec2 offset_r = vec2(-0.002, -0.002); const vec2 offset_g = vec2(0., 0.); const vec2 offset_b = vec2(0.002, 0.002); void fragment() { COLOR.r = texture(TEXTURE , UV + offset_r).r; COLOR.g = texture(TEXTURE , UV + offset_g).g; COLOR.b = texture(TEXTURE , UV + offset_b).b; COLOR.a = COLOR.a; }