shader_type canvas_item; #include "res://shaderlib/colorspaces.gdshaderinc" #include "res://shaderlib/effects.gdshaderinc" //!load ./images/swamp.jpg void fragment() { COLOR = pixelate(TEXTURE, UV, 200.0); vec4 hsv = rgb2hsv(COLOR); hsv.xyz += vec3(0.65, .42-(hsv.y*.3), -.125); hsv.xyz *= vec3(1.0, 1.0, 1.25); COLOR = hsv2rgb(hsv); }