shader_type canvas_item; //!load ./images/mountain.jpg #include "./shaderlib/kuwahara.gdshaderinc" #include "./shaderlib/hsv.gdshaderinc" void fragment() { // Kuwahara COLOR.rgb = kuwahara(TEXTURE, UV, 20, 80.0, 18.0, 0.6, .15, 8); // A litte bit of color adjustments vec4 hsv = rgb2hsv(COLOR); hsv.x += .03; hsv.y *= 1.4; COLOR = hsv2rgb(hsv); }