// inefficient cuberoot function float cbrt(float x) { return pow(x, 1.0/3.0); } /* Alpha Blending a over b after Bruce A. Wallace source: https://en.wikipedia.org/wiki/Alpha_compositing */ vec4 alpha_blend(vec4 b, vec4 a) { float alpha = a.a + (b.a * (1.0 - a.a)); vec3 col = ((a.rgb*a.a) + ((b.rgb*b.a) * (1.0 - a.a)) / alpha); return vec4(col.r, col.g, col.b, alpha); } /* Rotate UV */ vec2 rotateUV(vec2 uv, float rotation, vec2 center) { float cosRot = cos(rotation); float sinRot = sin(rotation); return vec2( cosRot * (uv.x - center.x) + sinRot * (uv.y - center.y) + center.x, cosRot * (uv.y - center.y) - sinRot * (uv.x - center.x) + center.y); }