extends Node const BATCH_MODE_SUPPORTED_EXTS = [ ".bmp", ".dds", ".exr", ".hdr", ".jpeg", ".jpg", ".ktx", ".png", ".svg", ".webp" ] @onready var editor_window = %EditorWindow @onready var ui_container = %UserInterfaceContainer @onready var app_name = ProjectSettings.get_setting("application/config/name") func show_help(): print( "Usage:\n\n", "./Fragmented cmd --shader PATH [--load-image PATH]\n\n", " --shader PATH The path to the shader\n", " --output PATH Where to write the resulting image to.\n", " In batch mode, this must be a folder.\n", " --load-image PATH The path to the image. This will overwrite the\n", " load directive of the shader file.\n", " Passing a folder activates batch mode.\n", " (optional)\n") func parse_custom_cmdline(args: PackedStringArray): var kwargs: Dictionary = {"--shader": null, "--output": null, "--load-image": null} var args_len = args.size() var i = 0 while i < args_len: var a = args[i] if a in kwargs && args_len > i+1: i += 1 kwargs[a] = args[i] i += 1 return kwargs func cli_handle_errors(errors: Array) -> int: # returns number of errors var n_errors = errors.size() if n_errors > 0: print("One or more errors occurred.") for e in errors: printerr(e) return n_errors func _ready(): var args = OS.get_cmdline_args() if "cmd" in args: # commandline interface if "help" in args: show_help() get_tree().quit(1) return var kwargs: Dictionary = parse_custom_cmdline(args) if kwargs["--shader"] == null or kwargs["--output"] == null: show_help() get_tree().quit(1) return var batch_mode = false var load_image_dir: DirAccess if kwargs["--load-image"] != null: load_image_dir = DirAccess.open(kwargs["--load-image"]) if load_image_dir != null: # batch mode if DirAccess.open(kwargs["--output"]) == null: printerr("If --load-image is a directory, --output has to be one too.\n") show_help() get_tree().quit(1) return else: batch_mode = true # Filesystem.load_shader(kwargs["--shader"]) # if batch_mode: var in_dir_path = load_image_dir.get_current_dir() var out_dir_path: String = kwargs["--output"].rstrip("/") for f in load_image_dir.get_files(): var supported = false for e in BATCH_MODE_SUPPORTED_EXTS: if f.ends_with(e): supported = true break if supported: f = in_dir_path + "/" + f print(f) var errors = await $Compositor.update(f) if cli_handle_errors(errors) == 0: var filename = out_dir_path + "/" + f.substr(f.rfind("/"), -1) Filesystem.save_result(filename) else: get_tree().quit(1) return get_tree().quit(0) else: var errors = [] if kwargs["--load-image"] == null: errors = await $Compositor.update() else: errors = await $Compositor.update(kwargs["--load-image"]) if cli_handle_errors(errors) == 0: Filesystem.save_result(kwargs["--output"]) get_tree().quit(0) else: get_tree().quit(1) else: update_title() # position windows get_window().position = Vector2i( editor_window.position.x + editor_window.size.x + 50, editor_window.position.y) get_window().min_size = Vector2i(400, 400) editor_window.min_size = Vector2i(560, 400) editor_window.show() # Load last opened file Filesystem.remember_last_opened_file() if Filesystem.last_shader_savepath != "": ui_container.get_node("Editor")._on_open_shader_dialog_file_selected(Filesystem.last_shader_savepath) func update_title(current_file: String = ""): if current_file == "": get_window().title = app_name + " - Viewer" editor_window.title = app_name + " - Editor" else: get_window().title = current_file + " - " + app_name + " - Viewer" editor_window.title = current_file + " - " + app_name + " - Editor"