39 lines
1.1 KiB
GDScript
39 lines
1.1 KiB
GDScript
extends Node2D
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@onready var camera = $Camera
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@onready var image_viewport = $ImageViewport
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@onready var ui_container = $UI_Layer/UserInterfaceContainer
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@onready var ui_control_fileopen = $UI_Layer/UserInterfaceContainer/OpenImageDialog
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@onready var ui_control_filesave = $UI_Layer/UserInterfaceContainer/SaveImageDialog
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var last_save_filepath = ""
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func _ready():
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Globals.target_viewport = image_viewport
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func _on_open_image_button_pressed():
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ui_control_fileopen.show()
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func _on_open_image_dialog_file_selected(path):
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print("Load ", path)
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var img = Image.new()
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var err = img.load(path)
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if err == OK:
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image_viewport.set_original_image(img)
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image_viewport.update()
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camera.fit_image()
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last_save_filepath = path
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else:
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print("An error occured!")
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func _on_save_image_button_pressed():
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if image_viewport.get_result() != null:
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ui_control_filesave.current_path = last_save_filepath
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ui_control_filesave.show()
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func _on_save_image_dialog_file_selected(path):
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print("Export ", path)
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var err = image_viewport.get_result().save_png(path)
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if err != OK:
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print("An error occured!")
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else:
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last_save_filepath = path
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