Fragmented/examples/lowpass.gdshader

13 lines
209 B
Text

shader_type canvas_item;
//!load ./swamp.jpg
// Settings
const float threshold = 0.6;
//
void fragment() {
vec4 tex = texture(TEXTURE , UV);
COLOR.rgb = min(tex.rgb, vec3(threshold));
COLOR.a = tex.a;
}