Fragmented/src/Camera.gd

46 lines
1.4 KiB
GDScript

extends Camera2D
var drag = false
@onready var image_viewport_display = %ImageViewportDisplay
func _input(event):
if event.is_action_pressed("zoom_out"):
zoom_out()
elif event.is_action_pressed("zoom_in"):
zoom_in()
if event.is_action_pressed("drag"):
self.drag = true
elif event.is_action_released("drag"):
self.drag = false
if self.drag && event is InputEventMouseMotion:
self.global_position -= event.relative / self.zoom
func fit_image():
if Filesystem.original_image != null:
var image_size = Filesystem.original_image.get_size()
var viewport_size = get_viewport_rect().size
var zoomf = viewport_size.x / image_size.x / 1.1
if zoomf * image_size.y > viewport_size.y:
zoomf = viewport_size.y / image_size.y / 1.1
self.zoom = Vector2(zoomf, zoomf)
self.global_position = Vector2(0, 0)
func update_vd_zoomlevel():
image_viewport_display.update_zoom_texture_filter(self.zoom)
image_viewport_display.material.set_shader_parameter("zoom_level", self.zoom)
func zoom_in():
var old_mouse_pos = get_global_mouse_position()
self.zoom *= 1.2
self.global_position += old_mouse_pos - get_global_mouse_position()
update_vd_zoomlevel()
func zoom_out():
var old_mouse_pos = get_global_mouse_position()
self.zoom *= 1/1.2
self.global_position += old_mouse_pos - get_global_mouse_position()
update_vd_zoomlevel()
func _on_fit_image_button_pressed():
fit_image()