Create and apply image filters using Godot's GLSL dialect.
| dist | ||
| scenes | ||
| src | ||
| .gitattributes | ||
| .gitignore | ||
| export_presets.cfg | ||
| icon.png | ||
| icon.png.import | ||
| LICENSE | ||
| project.godot | ||
| README.md | ||
| screenshot.png | ||
GlitchApp
Create image filters by writing shaders.
Supported Platforms
- Linux [tested]
- Windows
You can find the latest releases here.
Usage
The application includes presets. You can use them as a starting-point to write your own filters.
Just load an image, apply a preset, edit the code and hit F5 to see the changes.
Load additional images using the //!load directive
//!load <name> <filepath>
uniform sampler2D <name>;
With this you can load additional images into your shader.
Have a look at the Mix preset:
shader_type canvas_item;
//!load img2 ./icon.png
uniform sampler2D img2: repeat_enable, filter_nearest;
void fragment() {
COLOR = mix(COLOR, texture(img2, UV), .5);
}
