Fragmented/examples
2025-03-15 18:16:02 +01:00
..
images Update example project and export_presets.cfg for Godot 4.4 2025-03-15 18:16:02 +01:00
0_empty.tscn Added empty scene to the project temlate/examples folder so that Godot shuts up about no scene being opened currently 2025-02-05 18:06:08 +01:00
blur.gdshader Don't include the shaderlib in the application anymore, instead distribute a zip file with each release 2025-02-04 18:59:57 +01:00
blur.gdshader.uid Update to Godot 4.4 2025-03-13 20:57:31 +01:00
channel_offset.gdshader shaderlib: Add smart_denoise function, add example, move example images into separate folder; implements #29 2025-01-08 20:53:45 +01:00
channel_offset.gdshader.uid Update to Godot 4.4 2025-03-13 20:57:31 +01:00
color_and_pixelate.gdshader Don't include the shaderlib in the application anymore, instead distribute a zip file with each release 2025-02-04 18:59:57 +01:00
color_and_pixelate.gdshader.uid Update to Godot 4.4 2025-03-13 20:57:31 +01:00
denoise.gdshader Don't include the shaderlib in the application anymore, instead distribute a zip file with each release 2025-02-04 18:59:57 +01:00
denoise.gdshader.uid Update to Godot 4.4 2025-03-13 20:57:31 +01:00
greyscale.gdshader shaderlib: Add smart_denoise function, add example, move example images into separate folder; implements #29 2025-01-08 20:53:45 +01:00
greyscale.gdshader.uid Update to Godot 4.4 2025-03-13 20:57:31 +01:00
kuwahara.gdshader Don't include the shaderlib in the application anymore, instead distribute a zip file with each release 2025-02-04 18:59:57 +01:00
kuwahara.gdshader.uid Update to Godot 4.4 2025-03-13 20:57:31 +01:00
lowpass.gdshader shaderlib: Add smart_denoise function, add example, move example images into separate folder; implements #29 2025-01-08 20:53:45 +01:00
lowpass.gdshader.uid Update to Godot 4.4 2025-03-13 20:57:31 +01:00
multistep_distort.gdshader Fix missing STEP variable by making it mandatory to be defined as a uniform in the shader file 2025-02-05 17:48:49 +01:00
multistep_distort.gdshader.uid Update to Godot 4.4 2025-03-13 20:57:31 +01:00
oklab.gdshader Don't include the shaderlib in the application anymore, instead distribute a zip file with each release 2025-02-04 18:59:57 +01:00
oklab.gdshader.uid Update to Godot 4.4 2025-03-13 20:57:31 +01:00
place_texture.gdshader Don't include the shaderlib in the application anymore, instead distribute a zip file with each release 2025-02-04 18:59:57 +01:00
place_texture.gdshader.uid Update to Godot 4.4 2025-03-13 20:57:31 +01:00
project.godot_ Update example project and export_presets.cfg for Godot 4.4 2025-03-15 18:16:02 +01:00
shaderlib Don't include the shaderlib in the application anymore, instead distribute a zip file with each release 2025-02-04 18:59:57 +01:00