11 lines
211 B
Text
11 lines
211 B
Text
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shader_type canvas_item;
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#include "./shaderlib/oklab.gdshaderinc"
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void fragment() {
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vec4 oklab = rgb2oklab(COLOR);
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vec4 oklch = oklab2oklch(oklab);
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oklch.z -= 2.0;
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COLOR = oklab2rgb(oklch2oklab(oklch));
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}
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