Fix button state (enabled/disabled)
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b7e2c9dfa2
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25e1542827
1 changed files with 6 additions and 6 deletions
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@ -41,13 +41,13 @@ func _input(event):
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#
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func set_buttons_disabled(disabled: bool):
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func set_buttons_disabled(disabled: bool):
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if disabled:
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var btns = []
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for b in [open_shader_button, open_image_button, save_image_button, fit_image_button, apply_shader_button, status_indicator]:
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if disabled or (Filesystem.input_image_path != "" and Filesystem.shader_path != ""):
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b.disabled = disabled
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btns = [open_shader_button, open_image_button, save_image_button, fit_image_button, apply_shader_button, status_indicator]
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else:
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else:
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for b in [open_shader_button, open_image_button, fit_image_button, apply_shader_button, status_indicator]:
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btns = [open_shader_button, open_image_button, fit_image_button, apply_shader_button, status_indicator]
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for b in btns:
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b.disabled = disabled
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b.disabled = disabled
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#
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#
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func _on_open_shader_button_pressed():
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func _on_open_shader_button_pressed():
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