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## Usage
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## Usage
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With Pigment, you are processing images with GDShaders. This brings almost endless opportunities to create unique art.
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With Pigment, you process images by writing Shader code using Godot's GLSL dialect: GDShader.
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If you want to learn GDShader, take a look at the [Godot docs](https://docs.godotengine.org/en/stable/tutorials/shaders/).
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If you want to learn GDShader, take a look at the [Godot docs](https://docs.godotengine.org/en/stable/tutorials/shaders/).
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**To get started, use the project template (see the Releases section of this repo) and open it in Godot.**
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To get started, use the project template (see the Releases section of this repo) and open it in Godot. The template includes examples that you can use as a starting-point to write your own stuff.
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The template includes examples that you can use as a starting-point to write your own stuff.
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After opening the project in Godot, start Pigment and open a `.gdshader` file & an image. Edit the shader using Godots `Shader Editor`, and hit `Apply` in Pigment.
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## Shaderlib
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## Shaderlib
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