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## Usage ## Usage
With Pigment, you are processing images with GDShaders. This brings almost endless opportunities to create unique art. With Pigment, you process images by writing Shader code using Godot's GLSL dialect: GDShader.
If you want to learn GDShader, take a look at the [Godot docs](https://docs.godotengine.org/en/stable/tutorials/shaders/). If you want to learn GDShader, take a look at the [Godot docs](https://docs.godotengine.org/en/stable/tutorials/shaders/).
**To get started, use the project template (see the Releases section of this repo) and open it in Godot.** To get started, use the project template (see the Releases section of this repo) and open it in Godot. The template includes examples that you can use as a starting-point to write your own stuff.
The template includes examples that you can use as a starting-point to write your own stuff. After opening the project in Godot, start Pigment and open a `.gdshader` file & an image. Edit the shader using Godots `Shader Editor`, and hit `Apply` in Pigment.
## Shaderlib ## Shaderlib