Improve UI

This commit is contained in:
ChaoticByte 2025-10-10 23:15:53 +02:00
parent f138fb2e1f
commit 965e5dba90
Signed by: ChaoticByte
SSH key fingerprint: SHA256:bHr1NPU+JZFLUbsTl2/mfa6U+6dcM7VjKohzXnshfFY
4 changed files with 56 additions and 19 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=13 format=3 uid="uid://bjah7k4bxo044"]
[gd_scene load_steps=15 format=3 uid="uid://bjah7k4bxo044"]
[ext_resource type="Script" uid="uid://5sbslwysin5a" path="res://src/Main.gd" id="1_64y3g"]
[ext_resource type="Script" uid="uid://d106170kuigl3" path="res://src/ImageCompositor.gd" id="2_4ykh7"]
@ -9,6 +9,7 @@
[ext_resource type="Theme" uid="uid://cwqlns34rj3vx" path="res://src/theme.tres" id="6_rjp5f"]
[ext_resource type="Script" uid="uid://bxgmf2ny7yuc8" path="res://src/MainUI.gd" id="7_5puhk"]
[ext_resource type="Script" uid="uid://bh0gpu3i2p47f" path="res://src/VersionLabel.gd" id="8_kod8x"]
[ext_resource type="Shader" uid="uid://brjouqq6wqp5u" path="res://src/shader/uibarbg.gdshader" id="9_lp058"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_y2ea0"]
shader = ExtResource("3_0fllm")
@ -17,9 +18,11 @@ shader_parameter/zoom_level = Vector2(1, 1)
[sub_resource type="ViewportTexture" id="ViewportTexture_lct1c"]
viewport_path = NodePath("Compositor")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_24j03"]
shader = ExtResource("9_lp058")
[sub_resource type="LabelSettings" id="LabelSettings_6o860"]
font_size = 12
shadow_color = Color(0, 0, 0, 1)
[node name="Main" type="Node2D"]
script = ExtResource("1_64y3g")
@ -36,7 +39,7 @@ script = ExtResource("4_pbpx2")
[node name="Camera" type="Camera2D" parent="."]
unique_name_in_owner = true
offset = Vector2(0, -64)
offset = Vector2(0, -32)
script = ExtResource("5_hkdq6")
[node name="CanvasLayerBg" type="CanvasLayer" parent="."]
@ -74,6 +77,27 @@ pivot_offset = Vector2(320, 320)
theme = ExtResource("6_rjp5f")
script = ExtResource("7_5puhk")
[node name="TopBarBg" type="ColorRect" parent="CanvasLayer/MainUI"]
material = SubResource("ShaderMaterial_24j03")
layout_mode = 1
anchors_preset = 10
anchor_right = 1.0
offset_bottom = 48.0
grow_horizontal = 2
color = Color(0, 0, 0, 0.39215687)
[node name="BottomBarBg" type="ColorRect" parent="CanvasLayer/MainUI"]
material = SubResource("ShaderMaterial_24j03")
layout_mode = 1
anchors_preset = 12
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = -26.0
grow_horizontal = 2
grow_vertical = 0
color = Color(0, 0, 0, 0.39215687)
[node name="OpenShaderDialog" type="FileDialog" parent="CanvasLayer/MainUI"]
unique_name_in_owner = true
auto_translate_mode = 1
@ -118,27 +142,27 @@ ok_button_text = "Close"
unique_name_in_owner = true
layout_mode = 1
offset_left = 16.0
offset_top = 16.0
offset_top = 8.0
offset_right = 128.0
offset_bottom = 48.0
offset_bottom = 40.0
text = "Open Shader"
[node name="OpenImageButton" type="Button" parent="CanvasLayer/MainUI"]
unique_name_in_owner = true
layout_mode = 1
offset_left = 16.0
offset_top = 56.0
offset_right = 128.0
offset_bottom = 88.0
offset_left = 144.0
offset_top = 8.249329
offset_right = 256.0
offset_bottom = 40.24933
text = "Open Image"
[node name="SaveImageButton" type="Button" parent="CanvasLayer/MainUI"]
unique_name_in_owner = true
layout_mode = 1
offset_left = 144.0
offset_top = 16.0
offset_right = 216.0
offset_bottom = 48.0
offset_left = 272.0
offset_top = 8.249329
offset_right = 344.0
offset_bottom = 40.24933
disabled = true
text = "Export"
@ -149,9 +173,9 @@ anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -176.0
offset_top = 16.0
offset_top = 8.249329
offset_right = -128.0
offset_bottom = 48.0
offset_bottom = 40.24933
grow_horizontal = 0
text = "Fit"
@ -162,9 +186,9 @@ anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -112.0
offset_top = 16.0
offset_top = 8.249329
offset_right = -16.0
offset_bottom = 48.0
offset_bottom = 40.24933
grow_horizontal = 0
text = "Apply (F5)"
@ -175,9 +199,9 @@ anchors_preset = 1
anchor_left = 1.0
anchor_right = 1.0
offset_left = -220.0
offset_top = 21.0
offset_top = 13.0
offset_right = -196.0
offset_bottom = 45.0
offset_bottom = 37.0
grow_horizontal = 0
disabled = true
ignore_texture_size = true

View file

@ -1,4 +1,5 @@
shader_type canvas_item;
render_mode unshaded;
uniform vec2 zoom_level = vec2(1.0);
const float thickness = 3.0;

View file

@ -0,0 +1,11 @@
shader_type canvas_item;
render_mode unshaded;
uniform sampler2D screen_texture: hint_screen_texture, filter_linear_mipmap;
void fragment() {
vec4 screen = textureLod(screen_texture, SCREEN_UV, 4.0);
vec3 col = mix(screen.rgb, COLOR.rgb, COLOR.a);
COLOR.rgb = col;
COLOR.a = 1.0;
}

View file

@ -0,0 +1 @@
uid://brjouqq6wqp5u