Improve variable naming in Filesystem.gd
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4 changed files with 19 additions and 20 deletions
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@ -92,7 +92,7 @@ func _on_open_shader_dialog_confirmed() -> void:
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func _on_open_image_dialog_file_selected(path: String) -> void:
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Filesystem.image_path = path
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Filesystem.input_image_path = path
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self._on_apply_shader_button_pressed()
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func _on_open_image_dialog_canceled() -> void:
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