diff --git a/dist.sh b/dist.sh index 40d9045..52caf1b 100755 --- a/dist.sh +++ b/dist.sh @@ -11,6 +11,7 @@ log Building application VERSION="$(godot --headless --no-header -s tools/get_version.gd)" godot --headless --export-release "Linux/X11" "dist/Pigment-${VERSION}.x86_64" +godot --headless --export-release "Windows Desktop" "dist/Pigment-${VERSION}.exe" log Packing shaderlib @@ -28,3 +29,4 @@ rm -f "${ZIP_PATH_PROJECT_TEMPLATE}" mv project.godot_ project.godot && trap "mv project.godot project.godot_" EXIT zip -r "${ZIP_PATH_PROJECT_TEMPLATE}" * ) + diff --git a/export_presets.cfg b/export_presets.cfg index de1503f..b543db3 100644 --- a/export_presets.cfg +++ b/export_presets.cfg @@ -3,12 +3,12 @@ name="Linux/X11" platform="Linux" runnable=true -advanced_options=false +advanced_options=true dedicated_server=false custom_features="" export_filter="all_resources" include_filter="" -exclude_filter="screenshot.png, examples/*, shaderlib/*, tools/*, build-template/*" +exclude_filter="screenshot.png, examples/*, shaderlib/*, tools/*" export_path="dist/Pigment.x86_64" patches=PackedStringArray() encryption_include_filters="" @@ -21,11 +21,12 @@ script_export_mode=2 [preset.0.options] custom_template/debug="" -custom_template/release="./build-template/godot.linuxbsd.template_release.x86_64" +custom_template/release="" debug/export_console_wrapper=1 binary_format/embed_pck=true texture_format/s3tc_bptc=true texture_format/etc2_astc=false +shader_baker/enabled=false binary_format/architecture="x86_64" ssh_remote_deploy/enabled=false ssh_remote_deploy/host="user@host_ip" @@ -43,3 +44,71 @@ texture_format/bptc=true texture_format/s3tc=true texture_format/etc=false texture_format/etc2=false + +[preset.1] + +name="Windows Desktop" +platform="Windows Desktop" +runnable=true +advanced_options=false +dedicated_server=false +custom_features="" +export_filter="all_resources" +include_filter="" +exclude_filter="" +export_path="dist/Pigment.exe" +patches=PackedStringArray() +encryption_include_filters="" +encryption_exclude_filters="" +seed=0 +encrypt_pck=false +encrypt_directory=false +script_export_mode=2 + +[preset.1.options] + +custom_template/debug="" +custom_template/release="" +debug/export_console_wrapper=1 +binary_format/embed_pck=true +texture_format/s3tc_bptc=true +texture_format/etc2_astc=false +shader_baker/enabled=false +binary_format/architecture="x86_64" +codesign/enable=false +codesign/timestamp=true +codesign/timestamp_server_url="" +codesign/digest_algorithm=1 +codesign/description="" +codesign/custom_options=PackedStringArray() +application/modify_resources=true +application/icon="" +application/console_wrapper_icon="" +application/icon_interpolation=4 +application/file_version="" +application/product_version="" +application/company_name="" +application/product_name="" +application/file_description="" +application/copyright="" +application/trademarks="" +application/export_angle=0 +application/export_d3d12=0 +application/d3d12_agility_sdk_multiarch=true +ssh_remote_deploy/enabled=false +ssh_remote_deploy/host="user@host_ip" +ssh_remote_deploy/port="22" +ssh_remote_deploy/extra_args_ssh="" +ssh_remote_deploy/extra_args_scp="" +ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}' +$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}' +$trigger = New-ScheduledTaskTrigger -Once -At 00:00 +$settings = New-ScheduledTaskSettingsSet -AllowStartIfOnBatteries -DontStopIfGoingOnBatteries +$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings +Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true +Start-ScheduledTask -TaskName godot_remote_debug +while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 } +Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue" +ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue +Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue +Remove-Item -Recurse -Force '{temp_dir}'"