diff --git a/README.md b/README.md
index 29ab37f..0849cf8 100644
--- a/README.md
+++ b/README.md
@@ -3,7 +3,7 @@

-
Color grading with code.
+Use Godot's GLSL dialect for color grading and more.
## Table of Contents
@@ -31,56 +31,7 @@ If you want to learn GDShader, take a look at the [Godot docs](https://docs.godo
**To get started, use the project template (see the Releases section of this repo) and open it in Godot.**
-The template includes many examples. You can use them as a starting-point to write your own stuff.
-
-Besides the regular GDShader stuff, Pigment has so-called directives. Those allow to further control the behaviour of the application. **The most important directive is `//!load` to load an image.**
-
-
-### Load TEXTURE using the `//!load` directive
-
-```glsl
-//!load
-```
-
-The main image file will be read and available as the sampler2D `TEXTURE`.
-
-
-#### Load additional images
-
-```glsl
-//!load+
-
-uniform sampler2D ;
-```
-
-Have a look at the `place_texture.gdshader` example.
-
-
-### Have multiple steps with `//!steps n`
-
-You can apply your shaderfile multiple times. At every additional step, `TEXTURE` is the result of the previous step. This can be used to chain effects that cannot be easily chained otherwise.
-
-To query the current step index, a `STEP` uniform is automatically injected. If `steps` is set to `0`, your shader won't be applied at all.
-
-Example:
-
-```glsl
-//!load ...
-//!steps 5
-
-uniform int STEP;
-uniform int STEPS;
-
-void fragment() {
- if (STEP == 0) {
- ...
- } else if (STEP == 1) {
- ...
- } else if (STEP == STEPS-1) {
- ...
- }
-}
-```
+The template includes examples that you can use as a starting-point to write your own stuff.
## Shaderlib
@@ -95,8 +46,6 @@ shader_type canvas_item;
#include "./shaderlib/oklab.gdshaderinc"
-//!load ./images/swamp.jpg
-
void fragment() {
vec4 oklab = rgb2oklab(COLOR);
vec4 oklch = oklab2oklch(oklab);
@@ -117,7 +66,7 @@ You can run Pigment from the commandline or scripts.
```
~ Pigment CLI ~
--================-
+-=============-
Usage:
@@ -133,20 +82,20 @@ Commands:
| Applies a shader file.
- --shader PATH The path to the shader
- --input PATH The path to the input image.
- Passing a folder activates batch mode.
- --output PATH Where to write the resulting image to.
- In batch mode, this must be a folder.
+ --shader PATH The path to the shader
+ --input PATH The path to the image
+ Passing a folder activates batch mode
+ --output PATH Where to write the resulting image to
+ In batch mode, this must be a folder
```
### Batch Mode
-Since version v8.0, you can pass a directory to `--input` and `--output`. This will process all images in the input directory and write the output to the output directory.
+You can pass a directory to `--input` and `--output`. This will process all images in the input directory and write the output to the output directory.
-> Note: You *can* use this feature for video frames, but it will take a loooong time.
+> Note: This is not very fast, so using it on maaany images may take some time.
#### Examples
@@ -158,5 +107,5 @@ Since version v8.0, you can pass a directory to `--input` and `--output`. This w
## Known Issues
-- screen scaling is unsupported; Using screen scaling could lead to an either blurry UI, or no scaling at all -> see #45
-- commandline interface: `--headless` is not supported
+- On some systems, screen scaling could lead to an either blurry UI, or no scaling at all
+- CLI: Godot's `--headless` option is not supported
diff --git a/build-template/Containerfile b/build-template/Containerfile
deleted file mode 100644
index 93e3a52..0000000
--- a/build-template/Containerfile
+++ /dev/null
@@ -1,21 +0,0 @@
-
-MAINTAINER ChaoticByte
-
-# Using Ubuntu 20.04
-FROM docker.io/ubuntu:focal AS os-base
-
-# https://docs.godotengine.org/en/stable/contributing/development/compiling/compiling_for_linuxbsd.html
-
-RUN apt-get update
-RUN DEBIAN_FRONTEND=noninteractive apt-get install -yq python3-pip git build-essential pkg-config libx11-dev libxcursor-dev libxinerama-dev libgl1-mesa-dev libglu1-mesa-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev libwayland-dev
-RUN pip3 install --system scons
-
-FROM os-base AS clone-src
-
-RUN git clone https://github.com/godotengine/godot.git -b 4.5-stable /godot-src
-
-FROM clone-src
-
-WORKDIR /godot-src
-ENTRYPOINT scons platform=linuxbsd target=template_release lto=full optimize=size disable_3d=yes module_text_server_adv_enabled=no module_text_server_fb_enabled=yes module_basis_universal_enabled=no module_csg_enabled=no module_enet_enabled=no module_gridmap_enabled=no module_jsonrpc_enabled=no module_mbedtls_enabled=no module_meshoptimizer_enabled=no module_minimp3_enabled=no module_mobile_vr_enabled=no module_msdfgen_enabled=no module_multiplayer_enabled=no module_navigation_enabled=no module_ogg_enabled=no module_openxr_enabled=no module_raycast_enabled=no module_squish_enabled=no module_theora_enabled=no module_upnp_enabled=no module_vhacd_enabled=no module_vorbis_enabled=no module_webrtc_enabled=no module_websocket_enabled=no module_webxr_enabled=no arch=x86_64 && strip bin/godot.linuxbsd.template_release.x86_64
-
diff --git a/build-template/build.sh b/build-template/build.sh
deleted file mode 100755
index c31f837..0000000
--- a/build-template/build.sh
+++ /dev/null
@@ -1,30 +0,0 @@
-#!/usr/bin/env bash
-
-set -e
-
-function log {
- echo -e "\033[1;36m***** $@\033[0m"
-}
-
-log
-log "Pigment - Godot Build Template Builder"
-log
-
-cd $(dirname $0)
-log Switched to $(pwd)
-
-tmpsuffix=$(date +%s%N)
-image_name=pigment-godot-template-builder
-container_name=${image_name}-${tmpsuffix}
-output_file=godot.linuxbsd.template_release.x86_64
-
-log Building image ${image_name} ...
-buildah build -t ${image_name}
-log Building godot build template with container ${container_name} ...
-podman run --name ${container_name} localhost/${image_name}:latest
-log Copying ${output_file} from container to $(realpath ./${output_file})
-podman cp ${container_name}:/godot-src/bin/${output_file} ./${output_file}
-log Removing container ${container_name}
-podman container rm ${container_name}
-log Done :D
-
diff --git a/src/Main.gd b/src/Main.gd
index 80d85ba..134ecaa 100644
--- a/src/Main.gd
+++ b/src/Main.gd
@@ -13,13 +13,13 @@ func show_help():
"Commands:\n\n",
" help\n\n",
" | Shows this help text.\n\n",
- " apply --shader PATH [--load-image PATH]\n\n",
+ " apply --shader PATH --input PATH --output PATH\n\n",
" | Applies a shader file.\n\n",
" --shader PATH The path to the shader\n",
- " --input PATH The path to the image.\n",
- " Passing a folder activates batch mode.\n",
- " --output PATH Where to write the resulting image to.\n",
- " In batch mode, this must be a folder.\n")
+ " --input PATH The path to the image\n",
+ " Passing a folder activates batch mode\n",
+ " --output PATH Where to write the resulting image to\n",
+ " In batch mode, this must be a folder\n")
func parse_custom_cmdline(args: PackedStringArray):
var kwargs: Dictionary = {"--shader": null, "--output": null, "--input": null}