Pigment/src/Filesystem.gd

52 lines
1.2 KiB
GDScript

extends Node
var cwd = "."
var shader_path = "":
get():
return shader_path
set(v):
shader_path = v
if "/" in v: # update current working directory
cwd = v.substr(0, v.rfind("/"))
var shader: Shader:
get():
if shader_path == "":
return null
print("Load ", shader_path)
return load(shader_path)
var image_path = ""
var original_image: ImageTexture
var result: Image
var last_image_savepath = ""
var last_original_image_path = ""
func get_absolute_path(p: String) -> String:
# this only works on Linux!
if !p.begins_with("/"):
return self.cwd + "/" + p.lstrip("./")
return p
func load_image() -> String: # returns an error message
print("Load ", image_path)
var img = Image.new()
var err = img.load(image_path)
if err == OK:
original_image = ImageTexture.create_from_image(img)
if self.last_image_savepath == "" or image_path != self.last_original_image_path:
self.last_image_savepath = image_path
self.last_original_image_path = image_path
return ""
return error_string(err) + " " + image_path
func save_result(path: String):
print("Export ", path)
var err = self.result.save_png(path)
if err != OK:
print("An error occured!")
else:
self.last_image_savepath = path