10 lines
218 B
Text
10 lines
218 B
Text
shader_type canvas_item;
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#include "./shaderlib/hsv.gdshaderinc"
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void fragment() {
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vec4 hsv = rgb2hsv(COLOR);
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hsv.xyz += vec3(0.65, .42-(hsv.y*.3), -.125);
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hsv.xyz *= vec3(1.0, 1.0, 1.25);
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COLOR = hsv2rgb(hsv);
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}
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