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example/example.gd
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example/example.gd
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extends Node3D
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@export var wind_strength = 0.2;
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@onready var fps_label: Label = $UI/FPS
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func _ready() -> void:
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Wind.wind_strength = wind_strength;
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func _process(_delta: float) -> void:
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fps_label.text = "FPS: %d" % Engine.get_frames_per_second()
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