Add project files

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ChaoticByte 2024-07-23 19:38:54 +02:00
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.gitignore vendored Normal file
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_build

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LICENSE Normal file
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MIT License
Copyright (c) 2024 Julian Müller (ChaoticByte)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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README.md Normal file
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# Peaceful Enforced
This mod for **Minecraft 1.20.1** w/ **Fabric** sets the difficulty to peaceful when it is loaded.
Useful for modpack developers.

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build.py Executable file
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#!/usr/bin/env python3
from json import load
from os import chdir
from pathlib import Path
from shutil import copy
from shutil import copytree
from shutil import make_archive
from shutil import rmtree
project_dir = Path(".").resolve()
build_root_dir = project_dir / "_build"
fabric_mod_json_path = project_dir / "fabric.mod.json"
source_files = [
fabric_mod_json_path,
project_dir / "pack.mcmeta",
project_dir / "data"
]
def get_build_name(mod_info: dict) -> str:
return f"{mod_info['id'].replace('_', '-')}-{mod_info['version']}-mc{mod_info['depends']['minecraft']}"
if __name__ == "__main__":
# load mod info
with fabric_mod_json_path.open("r") as f:
mod_info = load(f)
# get build name
build_name = get_build_name(mod_info)
# clear/create required directories
build_tmp_dir = build_root_dir / build_name
if build_tmp_dir.exists():
rmtree(build_tmp_dir)
build_tmp_dir.mkdir(parents=True)
# copy source files
for s in source_files:
if s.is_dir():
copytree(s, build_tmp_dir / s.name)
else:
copy(s, build_tmp_dir / s.name)
# create jar archive
chdir(build_root_dir)
make_archive(build_name, "zip", build_tmp_dir.name)
output_file = Path(build_name + ".zip").rename(build_name + ".jar").resolve()
chdir(project_dir)
# cleanup
rmtree(build_tmp_dir)
# done
print("Done. The resulting jar file is at", output_file)

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{
"values": ["peaceful_enforced:set_peaceful"]
}

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difficulty peaceful

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fabric.mod.json Normal file
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{
"schemaVersion": 1,
"id": "peaceful_enforced",
"version": "1.0.0",
"name": "Peaceful Enforced",
"description": "Enforces the peaceful difficulty",
"authors": [
"ChaoticByte"
],
"contact": {
"sources": "https://github.com/ChaoticByte/peaceful-enforced",
"issues": "https://github.com/ChaoticByte/peaceful-enforced/issues"
},
"license": "MIT",
"environment": "*",
"depends": {
"minecraft": "1.20.1",
"fabric-resource-loader-v0": "*"
}
}

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pack.mcmeta Normal file
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{
"pack": {
"pack_format": 15,
"description": "Enforces the peaceful difficulty"
}
}