@tool
extends CollisionPolygon2D
@export var color: Color = Color.WHITE:
set(v):
color = v
update_polygon()
get():
return color
@export var update: bool:
func update_polygon():
# normal polygon
$Polygon2D.polygon = polygon
$Polygon2D.color = color
# light occluder
var lo_polygon = OccluderPolygon2D.new()
lo_polygon.polygon = polygon
$LightOccluder2D.occluder = lo_polygon
func _ready() -> void: