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rectangular/core/shaders/vignette_mask.tres

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[gd_resource type="GradientTexture2D" load_steps=2 format=3 uid="uid://bwlgypt4xjocj"]
[sub_resource type="Gradient" id="Gradient_h26vj"]
[resource]
gradient = SubResource("Gradient_h26vj")
width = 640
height = 640
fill = 1
fill_from = Vector2(0.5, 0.5)