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[gd_scene load_steps=4 format=3 uid="uid://ebb4pfxklatj"]
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[ext_resource type="Script" path="res://player/player.gd" id="1_fob34"]
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[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_p33ik"]
polygon = PackedVector2Array(-9, -9, -9, 9, 9, 9, 9, -9)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_7cq61"]
size = Vector2(16, 16)
[node name="Player" type="CharacterBody2D"]
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collision_layer = 2
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floor_block_on_wall = false
script = ExtResource("1_fob34")
[node name="Camera2D" type="Camera2D" parent="."]
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process_callback = 0
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position_smoothing_enabled = true
drag_horizontal_enabled = true
drag_vertical_enabled = true
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editor_draw_drag_margin = true
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[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
occluder = SubResource("OccluderPolygon2D_p33ik")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_7cq61")
[node name="RayCastUp1" type="RayCast2D" parent="."]
position = Vector2(-4, 0)
target_position = Vector2(0, -8.1)
[node name="RayCastUp2" type="RayCast2D" parent="."]
position = Vector2(4, 0)
target_position = Vector2(0, -8.1)
[node name="Polygon2D" type="Polygon2D" parent="."]
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polygon = PackedVector2Array(-9, -9, -9, 9, 9, 9, 9, -9)