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rectangular/core/polygon/polygon.gd

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2024-09-25 21:18:58 +02:00
@tool
extends CollisionPolygon2D
@export var color: Color = Color.WHITE:
set(v):
color = v
update_polygon()
get():
return color
@export var update: bool:
set(v):
update_polygon()
func update_polygon():
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# normal polygon
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$Polygon2D.polygon = polygon
$Polygon2D.color = color
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# light occluder
var lo_polygon = OccluderPolygon2D.new()
lo_polygon.polygon = polygon
$LightOccluder2D.occluder = lo_polygon
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func _ready() -> void:
update_polygon()