Make rain separate from the player

This commit is contained in:
ChaoticByte 2024-09-27 20:32:47 +02:00
parent 335a082dae
commit 1f9cc961f5
No known key found for this signature in database
4 changed files with 32 additions and 31 deletions

View file

@ -1,14 +1,14 @@
[gd_scene load_steps=3 format=3 uid="uid://cbynoofsjcl45"]
[ext_resource type="Script" path="res://core/dynamic_polygon.gd" id="1_2pai0"]
[ext_resource type="Script" path="res://core/dynamic_polygon.gd" id="1_ga37f"]
[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_fkh4m"]
[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_ucwen"]
[node name="DynamicPolygon" type="CollisionPolygon2D"]
script = ExtResource("1_2pai0")
script = ExtResource("1_ga37f")
[node name="Polygon2D" type="Polygon2D" parent="."]
[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
editor_description = "For particle collisions"
occluder = SubResource("OccluderPolygon2D_fkh4m")
occluder = SubResource("OccluderPolygon2D_ucwen")

26
core/rain.tscn Normal file
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@ -0,0 +1,26 @@
[gd_scene load_steps=2 format=3 uid="uid://b8cjp6hiqycxe"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_v306m"]
particle_flag_disable_z = true
emission_shape_scale = Vector3(512, 0, 1)
emission_shape = 3
emission_box_extents = Vector3(1, 1, 1)
direction = Vector3(0, 1, 0)
spread = 0.0
initial_velocity_min = 300.0
initial_velocity_max = 400.0
gravity = Vector3(0, 98, 0)
scale_max = 1.5
color = Color(1, 1, 1, 0.5)
collision_mode = 2
[node name="Rain" type="GPUParticles2D"]
amount = 2048
amount_ratio = 0.5
process_material = SubResource("ParticleProcessMaterial_v306m")
lifetime = 2.5
preprocess = 3.0
fixed_fps = 0
visibility_rect = Rect2(-512, 0, 1024, 1024)
trail_enabled = true
trail_lifetime = 0.03

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@ -1,7 +1,7 @@
[gd_scene load_steps=3 format=3 uid="uid://ptqto8ctsp4u"]
[ext_resource type="PackedScene" uid="uid://ebb4pfxklatj" path="res://player/player.tscn" id="1_h1tob"]
[ext_resource type="PackedScene" uid="uid://cbynoofsjcl45" path="res://core/DynamicPolygon.tscn" id="2_83sm2"]
[ext_resource type="PackedScene" uid="uid://cbynoofsjcl45" path="res://core/dynamic_polygon.tscn" id="2_83sm2"]
[node name="WakingUp" type="Node2D"]

View file

@ -1,22 +1,7 @@
[gd_scene load_steps=4 format=3 uid="uid://ebb4pfxklatj"]
[gd_scene load_steps=3 format=3 uid="uid://ebb4pfxklatj"]
[ext_resource type="Script" path="res://player/player.gd" id="1_fob34"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_v306m"]
particle_flag_disable_z = true
emission_shape_scale = Vector3(640, 300, 1)
emission_shape = 3
emission_box_extents = Vector3(1, 1, 1)
direction = Vector3(0, 1, 0)
spread = 0.0
initial_velocity_min = 300.0
initial_velocity_max = 400.0
gravity = Vector3(0, 0, 0)
scale_min = 2.0
scale_max = 2.5
color = Color(1, 1, 1, 0.75)
collision_mode = 2
[sub_resource type="RectangleShape2D" id="RectangleShape2D_7cq61"]
size = Vector2(16, 16)
@ -30,16 +15,6 @@ position_smoothing_enabled = true
drag_horizontal_enabled = true
drag_vertical_enabled = true
[node name="Rain" type="GPUParticles2D" parent="Camera2D"]
position = Vector2(0, -640)
amount = 2048
amount_ratio = 0.5
process_material = SubResource("ParticleProcessMaterial_v306m")
lifetime = 3.0
preprocess = 5.0
fixed_fps = 0
visibility_rect = Rect2(-512, 320, 1024, 640)
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_7cq61")