Make rain separate from the player
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parent
335a082dae
commit
1f9cc961f5
4 changed files with 32 additions and 31 deletions
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@ -1,22 +1,7 @@
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[gd_scene load_steps=4 format=3 uid="uid://ebb4pfxklatj"]
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[gd_scene load_steps=3 format=3 uid="uid://ebb4pfxklatj"]
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[ext_resource type="Script" path="res://player/player.gd" id="1_fob34"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_v306m"]
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particle_flag_disable_z = true
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emission_shape_scale = Vector3(640, 300, 1)
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emission_shape = 3
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emission_box_extents = Vector3(1, 1, 1)
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direction = Vector3(0, 1, 0)
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spread = 0.0
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initial_velocity_min = 300.0
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initial_velocity_max = 400.0
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gravity = Vector3(0, 0, 0)
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scale_min = 2.0
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scale_max = 2.5
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color = Color(1, 1, 1, 0.75)
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collision_mode = 2
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_7cq61"]
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size = Vector2(16, 16)
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@ -30,16 +15,6 @@ position_smoothing_enabled = true
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drag_horizontal_enabled = true
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drag_vertical_enabled = true
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[node name="Rain" type="GPUParticles2D" parent="Camera2D"]
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position = Vector2(0, -640)
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amount = 2048
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amount_ratio = 0.5
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process_material = SubResource("ParticleProcessMaterial_v306m")
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lifetime = 3.0
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preprocess = 5.0
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fixed_fps = 0
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visibility_rect = Rect2(-512, 320, 1024, 640)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_7cq61")
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