Make rain separate from the player
This commit is contained in:
parent
335a082dae
commit
1f9cc961f5
4 changed files with 32 additions and 31 deletions
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@ -1,14 +1,14 @@
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[gd_scene load_steps=3 format=3 uid="uid://cbynoofsjcl45"]
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[gd_scene load_steps=3 format=3 uid="uid://cbynoofsjcl45"]
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[ext_resource type="Script" path="res://core/dynamic_polygon.gd" id="1_2pai0"]
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[ext_resource type="Script" path="res://core/dynamic_polygon.gd" id="1_ga37f"]
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[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_fkh4m"]
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[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_ucwen"]
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[node name="DynamicPolygon" type="CollisionPolygon2D"]
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[node name="DynamicPolygon" type="CollisionPolygon2D"]
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script = ExtResource("1_2pai0")
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script = ExtResource("1_ga37f")
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[node name="Polygon2D" type="Polygon2D" parent="."]
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[node name="Polygon2D" type="Polygon2D" parent="."]
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[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
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[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
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editor_description = "For particle collisions"
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editor_description = "For particle collisions"
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occluder = SubResource("OccluderPolygon2D_fkh4m")
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occluder = SubResource("OccluderPolygon2D_ucwen")
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26
core/rain.tscn
Normal file
26
core/rain.tscn
Normal file
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@ -0,0 +1,26 @@
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[gd_scene load_steps=2 format=3 uid="uid://b8cjp6hiqycxe"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_v306m"]
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particle_flag_disable_z = true
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emission_shape_scale = Vector3(512, 0, 1)
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emission_shape = 3
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emission_box_extents = Vector3(1, 1, 1)
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direction = Vector3(0, 1, 0)
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spread = 0.0
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initial_velocity_min = 300.0
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initial_velocity_max = 400.0
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gravity = Vector3(0, 98, 0)
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scale_max = 1.5
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color = Color(1, 1, 1, 0.5)
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collision_mode = 2
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[node name="Rain" type="GPUParticles2D"]
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amount = 2048
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amount_ratio = 0.5
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process_material = SubResource("ParticleProcessMaterial_v306m")
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lifetime = 2.5
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preprocess = 3.0
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fixed_fps = 0
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visibility_rect = Rect2(-512, 0, 1024, 1024)
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trail_enabled = true
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trail_lifetime = 0.03
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@ -1,7 +1,7 @@
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[gd_scene load_steps=3 format=3 uid="uid://ptqto8ctsp4u"]
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[gd_scene load_steps=3 format=3 uid="uid://ptqto8ctsp4u"]
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[ext_resource type="PackedScene" uid="uid://ebb4pfxklatj" path="res://player/player.tscn" id="1_h1tob"]
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[ext_resource type="PackedScene" uid="uid://ebb4pfxklatj" path="res://player/player.tscn" id="1_h1tob"]
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[ext_resource type="PackedScene" uid="uid://cbynoofsjcl45" path="res://core/DynamicPolygon.tscn" id="2_83sm2"]
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[ext_resource type="PackedScene" uid="uid://cbynoofsjcl45" path="res://core/dynamic_polygon.tscn" id="2_83sm2"]
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[node name="WakingUp" type="Node2D"]
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[node name="WakingUp" type="Node2D"]
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@ -1,22 +1,7 @@
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[gd_scene load_steps=4 format=3 uid="uid://ebb4pfxklatj"]
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[gd_scene load_steps=3 format=3 uid="uid://ebb4pfxklatj"]
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[ext_resource type="Script" path="res://player/player.gd" id="1_fob34"]
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[ext_resource type="Script" path="res://player/player.gd" id="1_fob34"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_v306m"]
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particle_flag_disable_z = true
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emission_shape_scale = Vector3(640, 300, 1)
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emission_shape = 3
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emission_box_extents = Vector3(1, 1, 1)
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direction = Vector3(0, 1, 0)
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spread = 0.0
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initial_velocity_min = 300.0
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initial_velocity_max = 400.0
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gravity = Vector3(0, 0, 0)
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scale_min = 2.0
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scale_max = 2.5
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color = Color(1, 1, 1, 0.75)
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collision_mode = 2
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_7cq61"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_7cq61"]
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size = Vector2(16, 16)
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size = Vector2(16, 16)
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@ -30,16 +15,6 @@ position_smoothing_enabled = true
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drag_horizontal_enabled = true
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drag_horizontal_enabled = true
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drag_vertical_enabled = true
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drag_vertical_enabled = true
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[node name="Rain" type="GPUParticles2D" parent="Camera2D"]
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position = Vector2(0, -640)
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amount = 2048
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amount_ratio = 0.5
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process_material = SubResource("ParticleProcessMaterial_v306m")
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lifetime = 3.0
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preprocess = 5.0
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fixed_fps = 0
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visibility_rect = Rect2(-512, 320, 1024, 640)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_7cq61")
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shape = SubResource("RectangleShape2D_7cq61")
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