Spatial 2D Audio: improved the reverb effect parameter calculation
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5 changed files with 12 additions and 29 deletions
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@ -52,6 +52,3 @@ func _physics_process(delta: float) -> void:
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if collider is RigidBody2D:
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var impulse = -collision.get_normal() * (velocity.length() / collider.mass) * rigidbody_impulse_mult
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collider.apply_central_impulse(impulse)
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func _ready() -> void:
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$AudioListener2D.make_current()
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@ -39,11 +39,8 @@ target_position = Vector2(0, -8.1)
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[node name="Polygon2D" type="Polygon2D" parent="."]
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polygon = PackedVector2Array(-9, -9, -9, 9, 9, 9, 9, -9)
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[node name="AudioListener2D" type="AudioListener2D" parent="."]
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[node name="SpatialAudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
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position = Vector2(0, -8)
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stream = ExtResource("2_p4pcw")
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volume_db = 10.0
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volume_db = 15.0
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autoplay = true
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script = ExtResource("3_yaiah")
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