Added and improved screen shaders, switched to viewport stretch mode, improved overall visual style
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7 changed files with 95 additions and 20 deletions
10
core/shaders/vignette_mask.tres
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10
core/shaders/vignette_mask.tres
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[gd_resource type="GradientTexture2D" load_steps=2 format=3 uid="uid://bwlgypt4xjocj"]
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[sub_resource type="Gradient" id="Gradient_h26vj"]
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[resource]
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gradient = SubResource("Gradient_h26vj")
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width = 640
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height = 640
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fill = 1
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fill_from = Vector2(0.5, 0.5)
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