Added and improved screen shaders, switched to viewport stretch mode, improved overall visual style

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ChaoticByte 2024-09-25 23:50:35 +02:00
parent bf1bf94f63
commit 471c496003
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7 changed files with 95 additions and 20 deletions

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@ -1,21 +1,43 @@
[gd_scene load_steps=4 format=3 uid="uid://c13h0uf5fgx60"]
[gd_scene load_steps=7 format=3 uid="uid://c13h0uf5fgx60"]
[ext_resource type="PackedScene" uid="uid://ptqto8ctsp4u" path="res://levels/waking_up.tscn" id="1_3swad"]
[ext_resource type="Shader" path="res://core/shaders/screen_effects.gdshader" id="2_ha2mu"]
[ext_resource type="Shader" path="res://core/shaders/screen_effects_2.gdshader" id="3_lm730"]
[ext_resource type="Texture2D" uid="uid://bwlgypt4xjocj" path="res://core/shaders/vignette_mask.tres" id="4_wc582"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_myg35"]
shader = ExtResource("2_ha2mu")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_gsqgo"]
shader = ExtResource("3_lm730")
shader_parameter/vignette_mask = ExtResource("4_wc582")
[node name="Main" type="Node2D"]
[node name="WakingUp" parent="." instance=ExtResource("1_3swad")]
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="ScreenShader" type="Node2D" parent="."]
[node name="ColorRect" type="ColorRect" parent="CanvasLayer"]
[node name="CanvasLayer" type="CanvasLayer" parent="ScreenShader"]
editor_description = "Outline & glow"
[node name="ColorRect" type="ColorRect" parent="ScreenShader/CanvasLayer"]
material = SubResource("ShaderMaterial_myg35")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 1)
metadata/_edit_use_anchors_ = true
[node name="CanvasLayer2" type="CanvasLayer" parent="ScreenShader"]
editor_description = "Distortion effects"
[node name="ColorRect" type="ColorRect" parent="ScreenShader/CanvasLayer2"]
material = SubResource("ShaderMaterial_gsqgo")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2