Added and improved screen shaders, switched to viewport stretch mode, improved overall visual style
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parent
bf1bf94f63
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7 changed files with 95 additions and 20 deletions
28
main.tscn
28
main.tscn
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@ -1,21 +1,43 @@
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[gd_scene load_steps=4 format=3 uid="uid://c13h0uf5fgx60"]
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[gd_scene load_steps=7 format=3 uid="uid://c13h0uf5fgx60"]
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[ext_resource type="PackedScene" uid="uid://ptqto8ctsp4u" path="res://levels/waking_up.tscn" id="1_3swad"]
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[ext_resource type="Shader" path="res://core/shaders/screen_effects.gdshader" id="2_ha2mu"]
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[ext_resource type="Shader" path="res://core/shaders/screen_effects_2.gdshader" id="3_lm730"]
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[ext_resource type="Texture2D" uid="uid://bwlgypt4xjocj" path="res://core/shaders/vignette_mask.tres" id="4_wc582"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_myg35"]
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shader = ExtResource("2_ha2mu")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_gsqgo"]
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shader = ExtResource("3_lm730")
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shader_parameter/vignette_mask = ExtResource("4_wc582")
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[node name="Main" type="Node2D"]
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[node name="WakingUp" parent="." instance=ExtResource("1_3swad")]
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="ScreenShader" type="Node2D" parent="."]
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[node name="ColorRect" type="ColorRect" parent="CanvasLayer"]
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[node name="CanvasLayer" type="CanvasLayer" parent="ScreenShader"]
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editor_description = "Outline & glow"
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[node name="ColorRect" type="ColorRect" parent="ScreenShader/CanvasLayer"]
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material = SubResource("ShaderMaterial_myg35")
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0, 0, 0, 1)
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metadata/_edit_use_anchors_ = true
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[node name="CanvasLayer2" type="CanvasLayer" parent="ScreenShader"]
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editor_description = "Distortion effects"
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[node name="ColorRect" type="ColorRect" parent="ScreenShader/CanvasLayer2"]
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material = SubResource("ShaderMaterial_gsqgo")
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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