Added a dampening (lowpass) spatial audio effect for obstacles between the player and the audio source

This commit is contained in:
ChaoticByte 2024-10-06 00:43:05 +02:00
parent e147517ad2
commit 47c8576f66
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3 changed files with 58 additions and 12 deletions

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@ -1,8 +1,6 @@
[gd_scene load_steps=6 format=3 uid="uid://ebb4pfxklatj"]
[gd_scene load_steps=4 format=3 uid="uid://ebb4pfxklatj"]
[ext_resource type="Script" path="res://player/player.gd" id="1_fob34"]
[ext_resource type="AudioStream" uid="uid://cs6l2t3jtags8" path="res://assets/sounds/clock-tick-76039.mp3" id="2_p4pcw"]
[ext_resource type="Script" path="res://core/audio/spatial_audio_player.gd" id="3_yaiah"]
[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_p33ik"]
polygon = PackedVector2Array(-9, -9, -9, 9, 9, 9, 9, -9)
@ -38,9 +36,3 @@ target_position = Vector2(0, -8.1)
[node name="Polygon2D" type="Polygon2D" parent="."]
polygon = PackedVector2Array(-9, -9, -9, 9, 9, 9, 9, -9)
[node name="SpatialAudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("2_p4pcw")
volume_db = 15.0
autoplay = true
script = ExtResource("3_yaiah")