Add LightOccluder2D to player to affect rain

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ChaoticByte 2024-10-02 21:53:10 +02:00
parent 5a67d46d6f
commit 49fce1d69d
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3 changed files with 15 additions and 4 deletions

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@ -1,10 +1,15 @@
[gd_scene load_steps=2 format=3 uid="uid://dqf665b540tfg"]
[gd_scene load_steps=3 format=3 uid="uid://dqf665b540tfg"]
[ext_resource type="PackedScene" uid="uid://cbynoofsjcl45" path="res://core/polygon.tscn" id="1_xm2ft"]
[ext_resource type="PackedScene" uid="uid://b8cjp6hiqycxe" path="res://core/rain.tscn" id="2_31352"]
[node name="Test" type="Node2D"]
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="Polygon" parent="StaticBody2D" instance=ExtResource("1_xm2ft")]
polygon = PackedVector2Array(-104, 232, -104, 320, 552, 320, 552, 232)
polygon = PackedVector2Array(-104, 232, -104, 320, 1024, 320, 1024, 232)
[node name="Rain" parent="." instance=ExtResource("2_31352")]
position = Vector2(1128, -400)
amount_ratio = 1.0