Add LightOccluder2D to player to affect rain

This commit is contained in:
ChaoticByte 2024-10-02 21:53:10 +02:00
parent 5a67d46d6f
commit 49fce1d69d
No known key found for this signature in database
3 changed files with 15 additions and 4 deletions

View file

@ -1,7 +1,10 @@
[gd_scene load_steps=3 format=3 uid="uid://ebb4pfxklatj"]
[gd_scene load_steps=4 format=3 uid="uid://ebb4pfxklatj"]
[ext_resource type="Script" path="res://player/player.gd" id="1_fob34"]
[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_p33ik"]
polygon = PackedVector2Array(-9, -9, -9, 9, 9, 9, 9, -9)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_7cq61"]
size = Vector2(16, 16)
@ -15,6 +18,9 @@ position_smoothing_enabled = true
drag_horizontal_enabled = true
drag_vertical_enabled = true
[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
occluder = SubResource("OccluderPolygon2D_p33ik")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_7cq61")