Add LightOccluder2D to player to affect rain
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3 changed files with 15 additions and 4 deletions
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@ -1,7 +1,10 @@
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[gd_scene load_steps=3 format=3 uid="uid://ebb4pfxklatj"]
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[gd_scene load_steps=4 format=3 uid="uid://ebb4pfxklatj"]
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[ext_resource type="Script" path="res://player/player.gd" id="1_fob34"]
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[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_p33ik"]
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polygon = PackedVector2Array(-9, -9, -9, 9, 9, 9, 9, -9)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_7cq61"]
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size = Vector2(16, 16)
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@ -15,6 +18,9 @@ position_smoothing_enabled = true
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drag_horizontal_enabled = true
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drag_vertical_enabled = true
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[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
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occluder = SubResource("OccluderPolygon2D_p33ik")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_7cq61")
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