Add LightOccluder2D to player to affect rain
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3 changed files with 15 additions and 4 deletions
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@ -21,6 +21,6 @@ process_material = SubResource("ParticleProcessMaterial_v306m")
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lifetime = 2.5
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lifetime = 2.5
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preprocess = 3.0
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preprocess = 3.0
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fixed_fps = 0
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fixed_fps = 0
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visibility_rect = Rect2(-512, 0, 1024, 1024)
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visibility_rect = Rect2(-1024, -1024, 2048, 2048)
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trail_enabled = true
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trail_enabled = true
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trail_lifetime = 0.03
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trail_lifetime = 0.03
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@ -1,10 +1,15 @@
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[gd_scene load_steps=2 format=3 uid="uid://dqf665b540tfg"]
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[gd_scene load_steps=3 format=3 uid="uid://dqf665b540tfg"]
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[ext_resource type="PackedScene" uid="uid://cbynoofsjcl45" path="res://core/polygon.tscn" id="1_xm2ft"]
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[ext_resource type="PackedScene" uid="uid://cbynoofsjcl45" path="res://core/polygon.tscn" id="1_xm2ft"]
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[ext_resource type="PackedScene" uid="uid://b8cjp6hiqycxe" path="res://core/rain.tscn" id="2_31352"]
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[node name="Test" type="Node2D"]
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[node name="Test" type="Node2D"]
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="Polygon" parent="StaticBody2D" instance=ExtResource("1_xm2ft")]
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[node name="Polygon" parent="StaticBody2D" instance=ExtResource("1_xm2ft")]
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polygon = PackedVector2Array(-104, 232, -104, 320, 552, 320, 552, 232)
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polygon = PackedVector2Array(-104, 232, -104, 320, 1024, 320, 1024, 232)
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[node name="Rain" parent="." instance=ExtResource("2_31352")]
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position = Vector2(1128, -400)
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amount_ratio = 1.0
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@ -1,7 +1,10 @@
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[gd_scene load_steps=3 format=3 uid="uid://ebb4pfxklatj"]
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[gd_scene load_steps=4 format=3 uid="uid://ebb4pfxklatj"]
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[ext_resource type="Script" path="res://player/player.gd" id="1_fob34"]
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[ext_resource type="Script" path="res://player/player.gd" id="1_fob34"]
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[sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_p33ik"]
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polygon = PackedVector2Array(-9, -9, -9, 9, 9, 9, 9, -9)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_7cq61"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_7cq61"]
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size = Vector2(16, 16)
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size = Vector2(16, 16)
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@ -15,6 +18,9 @@ position_smoothing_enabled = true
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drag_horizontal_enabled = true
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drag_horizontal_enabled = true
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drag_vertical_enabled = true
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drag_vertical_enabled = true
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[node name="LightOccluder2D" type="LightOccluder2D" parent="."]
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occluder = SubResource("OccluderPolygon2D_p33ik")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_7cq61")
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shape = SubResource("RectangleShape2D_7cq61")
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