Add visual indicator for used slots, reset player position to the middle of slot platform on slot reset

This commit is contained in:
ChaoticByte 2024-10-02 22:32:07 +02:00
parent c6b91c31f2
commit 4f96c1f0a3
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2 changed files with 14 additions and 1 deletions

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@ -1,11 +1,20 @@
extends Node2D
const COLOR_NORMAL = Color.DARK_SLATE_GRAY
const COLOR_USED = Color.WHITE
@export var slot_idx: int
@export var slot_label: String = ""
func update_color():
if Gamestate.is_slot_used(slot_idx):
$StaticBody2D/platform.color = COLOR_USED
else:
$StaticBody2D/platform.color = COLOR_NORMAL
func _ready() -> void:
$Label.text = str(slot_label)
update_color()
func _on_area_2d_load_body_entered(body: Node2D) -> void:
# load slot & start game
@ -18,4 +27,5 @@ func _on_area_2d_delete_body_entered(body: Node2D) -> void:
# reset slot on disk
if body == NodeRegistry.player:
Gamestate.reset_slot(slot_idx)
NodeRegistry.player.position = Levels.mainmenu_player_pos
update_color()
NodeRegistry.player.position = self.global_position - Vector2(0, 32)