Add a savegame system using slots and a main menu, allow player to move RigidBody2Ds using apply_impulse(), increased physics tick, enabled FXAA, and more.
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13 changed files with 291 additions and 25 deletions
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core/globals/node_registry.gd
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core/globals/node_registry.gd
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extends Node
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var player: CharacterBody2D
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var level_root_container: Node
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