Add a savegame system using slots and a main menu, allow player to move RigidBody2Ds using apply_impulse(), increased physics tick, enabled FXAA, and more.
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13 changed files with 291 additions and 25 deletions
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@ -24,4 +24,11 @@ color = Color(1, 0.1, 0, 1)
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polygon = PackedVector2Array(256, 384, 360, 384, 360, 440, 256, 440)
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color = Color(1, 0.1, 0, 1)
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[node name="next_level" type="Area2D" parent="."]
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[node name="Polygon" parent="next_level" instance=ExtResource("1_cup10")]
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polygon = PackedVector2Array(416, 400, 416, 424, 440, 424, 440, 400)
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color = Color(0.484431, 0.687354, 1, 1)
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[connection signal="body_entered" from="Area2D" to="." method="_on_area_2d_body_entered"]
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[connection signal="body_entered" from="next_level" to="." method="_on_next_level_body_entered"]
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