Add a savegame system using slots and a main menu, allow player to move RigidBody2Ds using apply_impulse(), increased physics tick, enabled FXAA, and more.

This commit is contained in:
ChaoticByte 2024-10-01 23:19:37 +02:00
parent 35ebe26340
commit 5a67d46d6f
No known key found for this signature in database
13 changed files with 291 additions and 25 deletions

View file

@ -24,4 +24,11 @@ color = Color(1, 0.1, 0, 1)
polygon = PackedVector2Array(256, 384, 360, 384, 360, 440, 256, 440)
color = Color(1, 0.1, 0, 1)
[node name="next_level" type="Area2D" parent="."]
[node name="Polygon" parent="next_level" instance=ExtResource("1_cup10")]
polygon = PackedVector2Array(416, 400, 416, 424, 440, 424, 440, 400)
color = Color(0.484431, 0.687354, 1, 1)
[connection signal="body_entered" from="Area2D" to="." method="_on_area_2d_body_entered"]
[connection signal="body_entered" from="next_level" to="." method="_on_next_level_body_entered"]