Add a savegame system using slots and a main menu, allow player to move RigidBody2Ds using apply_impulse(), increased physics tick, enabled FXAA, and more.

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ChaoticByte 2024-10-01 23:19:37 +02:00
parent 35ebe26340
commit 5a67d46d6f
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13 changed files with 291 additions and 25 deletions

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@ -1,6 +1,6 @@
extends Node2D
func _ready() -> void:
Levels.level_root = $LevelRoot
Levels.player = $Player
Levels.load_entrypoint("intro_start")
NodeRegistry.level_root_container = $LevelRoot
NodeRegistry.player = $Player
Levels.load_menu()