Add a savegame system using slots and a main menu, allow player to move RigidBody2Ds using apply_impulse(), increased physics tick, enabled FXAA, and more.
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13 changed files with 291 additions and 25 deletions
6
main.gd
6
main.gd
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extends Node2D
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func _ready() -> void:
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Levels.level_root = $LevelRoot
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Levels.player = $Player
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Levels.load_entrypoint("intro_start")
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NodeRegistry.level_root_container = $LevelRoot
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NodeRegistry.player = $Player
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Levels.load_menu()
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