Add a savegame system using slots and a main menu, allow player to move RigidBody2Ds using apply_impulse(), increased physics tick, enabled FXAA, and more.

This commit is contained in:
ChaoticByte 2024-10-01 23:19:37 +02:00
parent 35ebe26340
commit 5a67d46d6f
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13 changed files with 291 additions and 25 deletions

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@ -19,6 +19,8 @@ config/icon="res://icon.svg"
[autoload]
Levels="*res://core/globals/levels.gd"
NodeRegistry="*res://core/globals/node_registry.gd"
Gamestate="*res://core/globals/gamestate.gd"
[debug]
@ -54,6 +56,8 @@ player_right={
[physics]
common/physics_ticks_per_second=120
common/max_physics_steps_per_frame=16
common/physics_jitter_fix=0.0
2d/physics_engine="Rapier2D"
common/physics_interpolation=true
@ -61,6 +65,7 @@ common/physics_interpolation=true
[rendering]
environment/defaults/default_clear_color=Color(0, 0, 0, 1)
anti_aliasing/quality/screen_space_aa=1
anti_aliasing/size/mode=3
anti_aliasing/stretch/aspect="keep"
anti_aliasing/stretch/mode="viewport"