Add a savegame system using slots and a main menu, allow player to move RigidBody2Ds using apply_impulse(), increased physics tick, enabled FXAA, and more.
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13 changed files with 291 additions and 25 deletions
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@ -19,6 +19,8 @@ config/icon="res://icon.svg"
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[autoload]
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Levels="*res://core/globals/levels.gd"
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NodeRegistry="*res://core/globals/node_registry.gd"
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Gamestate="*res://core/globals/gamestate.gd"
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[debug]
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@ -54,6 +56,8 @@ player_right={
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[physics]
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common/physics_ticks_per_second=120
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common/max_physics_steps_per_frame=16
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common/physics_jitter_fix=0.0
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2d/physics_engine="Rapier2D"
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common/physics_interpolation=true
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@ -61,6 +65,7 @@ common/physics_interpolation=true
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[rendering]
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environment/defaults/default_clear_color=Color(0, 0, 0, 1)
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anti_aliasing/quality/screen_space_aa=1
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anti_aliasing/size/mode=3
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anti_aliasing/stretch/aspect="keep"
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anti_aliasing/stretch/mode="viewport"
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