Manage nodes in TextViewport dynamically

This commit is contained in:
ChaoticByte 2024-10-03 14:02:05 +02:00
parent eaf9edfd53
commit 7833a1c756
No known key found for this signature in database
6 changed files with 42 additions and 22 deletions

View file

@ -41,9 +41,6 @@ func _pre_load_checks() -> bool:
if NodeRegistry.level_root_container == null:
push_error("Can't load level, level_root_container is not registered yet.")
return false
if NodeRegistry.level_text_root_container == null:
push_error("Can't load level, level_text_root_container is not registered yet.")
return false
if NodeRegistry.player == null:
push_error("Can't load entrypoint, player is not registered yet.")
return false
@ -61,18 +58,12 @@ func load_scene(scn_name: String, force_reload: bool = false) -> bool:
unload_scene()
var scn: Node2D = load(SCENES[scn_name]).instantiate()
NodeRegistry.level_root_container.add_child(scn)
for t in get_tree().get_nodes_in_group("text_viewport"):
t.reparent(NodeRegistry.level_text_root_container)
return true
func unload_scene():
for container in [
NodeRegistry.level_root_container,
NodeRegistry.level_text_root_container
]:
if container != null:
for c in container.get_children():
c.queue_free()
if NodeRegistry.level_root_container != null:
for c in NodeRegistry.level_root_container.get_children():
c.queue_free()
func load_entrypoint(ep_name: String) -> bool: # returns true on success
if not ep_name in ENTRYPOINTS:

View file

@ -2,4 +2,3 @@ extends Node
var player: CharacterBody2D
var level_root_container: Node2D
var level_text_root_container: Node2D