Manage nodes in TextViewport dynamically
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6 changed files with 42 additions and 22 deletions
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main.gd
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main.gd
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@ -3,5 +3,4 @@ extends Node
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func _ready() -> void:
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NodeRegistry.player = %Player
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NodeRegistry.level_root_container = %LevelRootContainer
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NodeRegistry.level_text_root_container = %LevelTextRootContainer
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Levels.load_menu()
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